_About Me
I’m a full-stack developer fueled by curiosity and a love for solving tough problems. My journey began at 42, where I tamed the terminal, built my first software, survived the intense piscine (a 4-week coding bootcamp), and discovered the power of peer-to-peer learning, lessons that still guide the way I tackle challenges today. I quickly fell in love with Linux, open-source tools, and exploring the inner workings of computers, which shaped the way I think about building reliable, elegant systems.
Over more than two years in a startup, I created tools and solved problems, taking full ownership of systems and diving headfirst into the bugs and challenges that pushed me to think creatively.
Now, I'm launching my journey as a freelance developer and I am available for projects that challenge me and push me to craft elegant, robust solutions.
Experience
Industrial Engineering
Safran Landing Systems
Aerospace manufacturing environmentI worked on improving industrial processes within a highly regulated aerospace production environment. This experience strengthened my foundation in process thinking, quality standards, and structured problem-solving, skills I now apply to building reliable software systems.
Software Development
42 School Lyon
Coding schoolI completed an intensive, project-based curriculum with no teachers, learning through peer review, debugging, and failing fast. I built projects ranging from a Unix shell to a 3D raycasting engine, developing a methodical and autonomous approach to problem-solving.
Full-Stack Developer & IT Lead
Technologies Capsolaire Inc.
Manufacturing startupAs the sole developer and IT lead in an industrial startup, I was responsible for designing and maintaining the company’s technical systems in a resource-constrained environment. This role strengthened my autonomy, product mindset, and ability to translate complex business needs into reliable, maintainable software.
Projects
Solar Design & Cost Analysis Platform
Internal full-stack platform for cost calculation, solar production simulation, and automated quote generation, streamlining daily sales operations.
Solar Production Simulation
Client-facing solar simulator providing custom energy production estimates based on vehicle specifications and location, with automated reports.
Corporate Website
Website built from Figma designs using Next.js, fully responsive and maintained to meet ongoing business needs.
IoT Solar Monitoring Prototype
Early-stage telemetry system collecting real-time solar panel data from vehicles using MQTT and PostgreSQL.
x86_64 Assembly Library (NASM)
Low-level assembly library reimplementing core libc functions in NASM, exploring CPU instructions, memory, and system calls.
Custom C++ STL Library
Reimplementation of STL containers (vector, map, stack) with full iterator support, custom allocators, and STL-compliant interfaces.
Retro3D Engine
Raycasting game engine inspired by Wolfenstein 3D. Built from scratch in C, rendering real-time 3D graphics from a 2D map with texture mapping and collision detection.
Mini UNIX Shell (C)
Bash-like shell in C supporting pipes, redirections, environment variables, signal handling, and built-in commands.
IRC Server (C++)
Multi-client IRC server implementing RFC 2812 protocol with TCP sockets, channels, private messaging, and operator privileges.
Car Booking Bot
Automation bot discovering and reserving car-sharing vehicles in Montreal in real time, with Telegram notifications and custom ranking.